![]() If you need to make adjustments to the automatically-generated lip-sync, see Animating Lip-Sync Manually. Press the Play button in the Playback toolbar to see and hear the results in the Camera view.In the Playback toolbar, enable the Enable Sound option.If your drawings are already named with the phoneme letters, you can skip this step. In the Mapping section, type the drawing name or Symbol frames in the field to the right of the phoneme it represents.In the Symbol Layer field select Don't Use Any Symbol if you want to use the drawings or select the desired symbol from the drop-down menu. NOTE If the selected layer contains symbols, you can map the lip-sync using drawings located directly on the layer or use the symbol's frames. This feature analyzes the content of a sound track in your scene and associates each phoneme it detects with one of the mouth shapes in the following mouth chart, which is a standard mouth chart in the animation industry. To solve this problem, Harmony provides an automatic lip-sync detection feature. However, it is also a particularly tedious part of the animation process. If you wish, you can display a sound column's waveform by right-clicking on it, then selecting Sound Display > Waveform.Īdding a lip-sync to your animation is essential to making your characters seem alive. Your soundtrack also appears as a column in the Xsheet view, but will not display a waveform by default. Its waveform is displayed in the track to help you visualize at which frames the sound effects in your soundtrack occur. The sound file appears as a layer in the Timeline view. From the Select Sound File dialog box, find and select a sound file.From the Timeline menu, select Import > Sound s.From the Xsheet menu, select File > Import > Sound s.In the Xsheet view, right-click anywhere in the frame area and select Import > Sound s. ![]() From the top menu, select File > Import > Sound.
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